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Realistic water minecraft resource pack
Realistic water minecraft resource pack











realistic water minecraft resource pack

1528x790px Does anyone know where I can find this ?: Firewatch, Firewatch Green HD wallpaper.2560x1399px Everything we know about the Wild Update is Minecraft 1.19, minecraft 119 HD wallpaper.1024x1024px I made an Among Us totem for my Texture pack : r/Minecraft, totem of undying HD phone wallpaper.1920x1080px Minecraft, Transformers: Dark Of The Moon, Sun, Moon, Lava, Water, Shaders, Black / and Mobile Background, Minecraft Dark HD wallpaper.1080x1920px minecraft realistic water HD phone wallpaper.1920x1080px Realistic Minecraft Shaders - Tip HD wallpaper.2222x2225px png Does anyone know the full meaning of Metatrons, Metatron's Cube HD phone wallpaper.

realistic water minecraft resource pack realistic water minecraft resource pack

1920x1080px Realistic Minecraft, minecraft realistic water HD wallpaper.1920x1080px Bare Bones Texture Pack 1.15 Minecraft Texture Pack, minecraft bee HD wallpaper.1920x1080px Realistic Minecraft Shaders, minecraft sunset HD wallpaper.Minecraft Realistic Minecraft minecraft resource pack Sun Moon Water Shaders Lava Minecraft Dark Minecraft Shaders on Dog Nature Minecraft Realistic Minecraft Shaders Resource Packs Minecraft shaders backgrounds Group IPad 3, iPad 4, iPad Air, iPad iPad, iPad Mini 2, iPad Mini 3, iPad Mini 4, 9.7" iPad Pro: 2048x1536, 1536x2048 IPhone 12 Pro Max, iPhone 13 Pro Max, iPhone 14 Plus: 1284x2778 IPhone Xs Max, iPhone 11 Pro Max: 1242x2688 IPhone X, iPhone Xs, iPhone 11 Pro: 1125x2436 IPhone 6 plus, iPhone 6s plus, iPhone 7 plus, iPhone 8 plus: 1242x2208 IPhone 6, iPhone 6s, iPhone 7, iPhone 8: 750x1334 IPhone 5, iPhone 5s, iPhone 5c, iPhone SE: 640x1136 IPhone: iPhone 2G, iPhone 3G, iPhone 3GS: 320x480 Obviously that's very hacky, and the variable names probably don't match up with what the real source code you have is, but I hope I helped save you some time in implementing a proper fix.MacBook Pro 13.3" Retina, MacBook Air 13" Retina, MacBook Air 13.3"(2020, M1): 2560x1600 Dual monitor: If (colorMultiplier = -1 & bakedquad.getSprite() = TextureUtils.iconWaterStill) Second, in BlockModelRenderer.renderQuadsFlat, add some code after int colorMultiplier = CustomColors.getColorMultiplier(bakedquad, p_renderQuadsFlat_2_, p_renderQuadsFlat_1_, p_renderQuadsFlat_3_, p_renderQuadsFlat_8_) like this: Change the iblockstate.getMaterial() = Material.WATER check to (iblockstate.getMaterial() = Material.WATER || forceWater). I did manage to come up with a workaround.įirst, add a boolean parameter to CustomColors.getFluidColor called forceWater. BlockModelRenderer just tries CustomColors.getColorMultiplier, but I don't believe that works for an individual sprite. Only BlockFluidRenderer has the CustomColors.getFluidColor call. I think the issue is that it's not actually rendering a "fluid block", but rather just a texture.













Realistic water minecraft resource pack